Below is a list of collaborative methods that I’ve been compiling. It may be of use as the nature of our collaboration broadens in this next week.
Back and forth: Limited number of participants (2 ideally), with everyone shaping it in an ongoing and iterative way. One person working, then passing to next.
Crowd-sourced: One person asks, people in other places satisfy that ask. Best result(s) used.
Active hand-off: One person designs, then hands to the next person
Passive hand-off: One person designs, leaves the design, another person chooses to pick it up
Parallel play: All doing same task alongside each other. Pick from results or combine results
Perpendicular play: All doing a different projects alongside each other. Ideas rub off.
Group share: One larger task is done by multiple people at the same time in the same space.
Group split: One larger task is broken up into smaller tasks then recombined or synthesized. Larger task may be known (have been planned out) or unknown (needs to be discovered)
How can designers use collaborative methods to generate content and stimulate projects?
Graphic design, more often than not, is a practice realized through some form of collaborative process. Working in pairs, this unit expands upon preconceived notions of collaboration, and promotes a method of making that emphasizes spontaneity and responsiveness — encouraging pro- and re-active design situations that generate content, champion indeterminate endpoints, and require participants to be adaptive and relinquish control. Democracy is founded on the inalienable right to freedom of expression, a luxury at times taken for granted.
Prompted by the binary nature of sporting events, such as tennis; games of chess, rap battles, courtroom drama, and political debates — each participant will be required to take an opposing stance and generate a visual response. These visual exchanges can be Subjective or Objective in nature, as the initial focus is not on, what you say, but rather how (inspired by why) you chose to say it. Subject matter is undefined and will vary — being a product of the week long volleys. For week one, follow two strategies: