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5 Unit 5: Dylan Fracareta

í Unit 5: Part B

Due next week


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B Collaborative Methods

Below is a list of collaborative methods that I’ve been compiling. It may be of use as the nature of our collaboration broadens in this next week.

Back and forth: Limited number of participants (2 ideally), with everyone shaping it in an ongoing and iterative way. One person working, then passing to next.

Crowd-sourced: One person asks, people in other places satisfy that ask. Best result(s) used.

Active hand-off: One person designs, then hands to the next person

Passive hand-off: One person designs, leaves the design, another person chooses to pick it up

Parallel play: All doing same task alongside each other. Pick from results or combine results

Perpendicular play: All doing a different projects alongside each other. Ideas rub off.

Group share: One larger task is done by multiple people at the same time in the same space.

Group split: One larger task is broken up into smaller tasks then recombined or synthesized. Larger task may be known (have been planned out) or unknown (needs to be discovered)

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B Unit 5: Lecture links

1. http://www.merriam-webster.com/dictionary/collaboration
2. http://conditionaldesign.org/
3. http://workbook.conditionaldesign.org/
4. http://conditionaldesign.org/manifesto/
5. https://archive.org/details/C_1969_11_21_2
6. https://www.google.com/search?q=%22WAR+IS+OVER!+If+You+Want+It+%E2%80%93+Happy+Christmas+from+John+%26+Yoko+billboards&sa=X&espv=2&biw=1440&bih=742&tbm=isch&imgil=sDxaqtlTMGcCoM%253A%253BP2xBI67zVoaHOM%253Bhttp%25253A%25252F%25252Fwww.instantkarma.com%25252Fwarisover.html&source=iu&pf=m&fir=sDxaqtlTMGcCoM%253A%252CP2xBI67zVoaHOM%252C_&usg=__kIEnjMIdxPOaBiuWKLjw4s0fAfs%3D&ved=0CCcQyjc&ei=KclXVJHiIc_xoASKzIHQCA#imgdii=_
7. http://www.guerrillagirls.com/posters/getnaked.shtml
8. http://www.guerrillagirls.com/posters/nakedthroughtheages.shtml
9. http://www.guerrillagirls.com/posters/2014getnakedmusicvideo.shtml
10. http://www.youtube.com/watch?v=yyDUC1LUXSU
11. https://www.google.com/search?q=egypt+uprising+2014+protest+signs&es_sm=119&source=lnms&tbm=isch&sa=X&ei=1CBYVKeqBI6xyATZroIg&ved=0CAkQ_AUoAg&biw=1440&bih=742#facrc=_&imgdii=_&imgrc=z0-XQlDRcWF4vM%253A%3Bmq1DT41hBrVTNM%3Bhttp%253A%252F%252Fobsidianwings.blogs.com%252F.a%252F6a00d834515c2369e2014e861f7035970d-pi%3Bhttp%253A%252F%252Fobsidianwings.blogs.com%252Fobsidian_wings%252Fabroad%252F%3B440%3B330
12. http://www.youtube.com/watch?v=ZKyJXvBW2dg
13. http://www.youtube.com/watch?v=XZiplVINs0g
14. http://www.youtube.com/watch?v=ga6HlJqrxEE
15. http://www.youtube.com/watch?v=p9H-m7ayqJs
16. http://www.youtube.com/watch?v=DHkGu6e0R4I&list=PL696F0823387275FA&index=11

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I wanted to draw your attention to one recent example of the kind of back-and-forth collaboration that we’re encouraging in Unit 5, Layer Tennis:


Two competitors swap a file back and forth in real-time, adding to and embellishing the work. Each artist gets fifteen minutes to complete a “volley” and then we post that to the site live. A third participant, a writer, provides play-by-play commentary on the action as it happens.

The players may be designers, animators, illustrators or anything else, and they can do pretty much as they like. There are no real rules, the matches are generally competitive andcollaborative. Things progress volley by volley.

A match lasts for ten volleys and when it’s complete, everybody sounds off and together we declare a winner. To see LYT in action, get lost in the archive of past matches.

Matches happen live, in real time on Fridays, with play-by-play commentary from a third designer, writer, etc. There’s also an extensive archive of previous matches.

The example above is from one of my favorite matches, which unfortunately I can only find in this single image, showing Frank Chimero‘s turns on the left and Kate Bingaman-Burt‘s on the right. (Each volley was an animated gif.) One thing that was nice about this particular match is that Kate and Frank are good friends, and they were actually working side-by-side in the same studio (as you can see from their shared methods, props, etc.

Some other fun past matches, showing a variety of approaches and results…

Jessica Hische & Mig Reyes

Khoi Vinh & Nick Felton

Armin Vit & Sam Potts

Jason Santa Maria & Derek Powazek

Greg Hubacek & Aaron Draplin

Sam Potts & Aaron Draplin


4 Blog / Unit 5: Dylan Fracareta   b 1

One Response to “Layer Tennis”

  1. John Caserta says:

    Thanks, Ben… Also here is a link to The Design Office’s first Paper Football Tournament Poster Workshop. It used the idea of passing a design back in forth, but in an opt-in sort of way. Grab a sheet and work on top of it. By using a physical sheet (and not a digital file), one could only print over previous designs. Give it a look.


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í Unit 5: Overview & Kickoff

How can designers use collaborative methods to generate content and stimulate projects?

Graphic design, more often than not, is a practice realized through some form of collaborative process. Working in pairs, this unit expands upon preconceived notions of collaboration, and promotes a method of making that emphasizes spontaneity and responsiveness — encouraging pro- and re-active design situations that generate content, champion indeterminate endpoints, and require participants to be adaptive and relinquish control. Democracy is founded on the inalienable right to freedom of expression, a luxury at times taken for granted.

Prompted by the binary nature of sporting events, such as tennis; games of chess, rap battles, courtroom drama, and political debates — each participant will be required to take an opposing stance and generate a visual response. These visual exchanges can be Subjective or Objective in nature, as the initial focus is not on, what you say, but rather how (inspired by why) you chose to say it. Subject matter is undefined and will vary — being a product of the week long volleys. For week one, follow two strategies:

  1. Invert your partner’s claim by visualizing an opposing P.O.V.
  2. Or negate your partner’s intent through ‘mark making’

Learning Objectives

  1. Elicit a Point-Of-View
  2. Form an Argument
  3. Visualize a Response


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